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>You still need to have the raw mechanical aim skill Not even close to the extent you need to have it for a fast-paced AFPS. Watch some top-level quake gamepla
by cheeseomlit 8y ago
>You still need to have the raw mechanical aim skill
Not even close to the extent you need to have it for a fast-paced AFPS. Watch some top-level quake gameplay and compare it to top-level Overwatch gameplay, it's night and day. Hell, some OW characters even aim for you or don't need to aim at all to be effective (Winston for example)
>but now there are a host of other mechanical, tactical and cooperative skills to master on top of that
Cooperation sure, OW does put more of an emphasis on teamwork. But as far as mechanical and tactical skill goes I don't see how you can make that argument unless you've never played an AFPS
- zanny 8y agoIt also doesn't help that almost all arena shooters support cooperative team deathmatch, capture the flag, etc. The only difference is a lack of role specialization between teammates. But the scene isn't as big for those as it is for 1v1, because its already overwhelming trying to track two people operating at peak performance, let alone 8 or 12. Its a niche of a niche.
- flor1s 8y agoThe gameplay of games such as Return to Castle Wolfenstein, Quake 3 Fortress and Wolfenstein: Enemy Territory was very satisfying because they felt like arena shooters (due to their use of the Quake 3 engine) but were early examples of games having role specialization.