4 ms·
Eh, that move is definitely nice for developers, but it's still self-serving. They're in an uphill battle against steam's moat, and increasing rates is a way of
by a13n 8y ago
Eh, that move is definitely nice for developers, but it's still self-serving. They're in an uphill battle against steam's moat, and increasing rates is a way of attracting more developers.
- MattRix 8y agoSure, but even going to 25 or 20 percent would have been big. To go all the way down to 12% is absurd (though as a game dev I'm certainly not complaining!)
- Cu3PO42 8y agoThe UE Marketplace is targeted at developers only and sells assets and such for use in UE games. I was not aware that Steam is competing in that area at all and a cursory search didn't yield any such results. Of course other marketplaces selling assets exist, but I am not aware that one has a dominant market position that Epic are trying hard to surpass. Please do let me know if that is, in fact, the case. Or are you implying that better rates in the Marketplace will also make it more likely for developers to publish their games on the Epic Store (disregarding the better rates there)?
- mtgx 8y agoThey are talking about the Steam-competing store Epic launched recently: https://www.epicgames.com/store/ https://www.epicgames.com/store/ It's pretty empty now but I'll be shocked if it doesn't have thousands of games within the next 3 years.
- huhtenberg 8y agoThe store is closely curated by Epic, and that - the quality of game selection - was their main pitch for the gamers. It's still possible that they will exhaust a pool of good games and start listing random junk for $100 like Steam does, but that's not likely to happen that quickly.
- kbenson 8y agoSeems like Steam could pretty much fix that problem if they changed the fee to $200, and doled out $@-$5 credits to random people that reviewed similarly tagged games along with a copy of the game that's good for 5-10 hours before needing to be purchased (or until a certain date), as long as they give a thorough review of what they were able to see. Steam already tracks time played in the game, so it's not like they would have to add a bunch of mechanics to track extra stuff, and this would allow for some fairly good initial reviews to be seeded.
- Cu3PO42 8y agoThat's what I understood as well. What I was, however, trying to figure out is how they think the rates of the marketplace will influence the traffic on the (mostly) separate store. After all, Epic could have had 88/12 rates for the store, but kept their 70/30 split for their Marketplace.