3 ms·
> Then you don't have to practice or actually "be good", you could just get lucky, and thats enough for most people - they aren't looking for challenges in thei
by Jare 8y ago
> Then you don't have to practice or actually "be good", you could just get lucky, and thats enough for most people - they aren't looking for challenges in their games, just dopamine kicks
I don't think you understand how either type of games work. You really believe "dopamine kicks" play a bigger role in casual games than in hardcore ones?
More casual games lean on the fact that there are more aspects to derive fun and value from than just being "better" (being "good" is relative) or just overcoming challenge. Skill, practice and challenge all play a part even in casual games, they simply are not such overpowering factors compared to hardcore experiences.