4 ms·
The failure of QC has nothing do with them not embracing the RPG/ability aspect of MOBAs, that was always just a gimmick anyways (when QC introduced gametypes w
by cheeseomlit 8y ago
The failure of QC has nothing do with them not embracing the RPG/ability aspect of MOBAs, that was always just a gimmick anyways (when QC introduced gametypes without abilities they ended up being more popular). It has everything to do with Bethesda utterly mismanaging the entire project into the ground. They hired Saber Interactive (probably the cheapest studio they could find) instead of going with more expensive in-house development with iD. The engine is a frankenstein monster of old iDtech with Saber's console-oriented crap piled on top and the result is woeful performance, memory leaks, desync, and laughable netcode all of which has not been addressed in the 2 years it's been in "beta". Add in the cancerous "games as a service" model that does not allow for any custom content, maps, or community servers (which were always the lifeblood of quake) and there you have it
- mattbreeden 8y agoYeah, I think there are a LOT of reasons. It's just a bad game. Seems like a cash grab more than an actual desire to make a good quake game. Reminds me a lot of Street Fighter 5 vs SF4.
- jplayer01 8y agoIt's not a gimmick. It's where I see the only chance for arena shooters. Maybe Bethesda treated it that way, but I genuinely believe that's the only hope there is considering how popular MOBAs are.
- cheeseomlit 8y agoYou might be right considering how poorly "pure" arena shooters have done despite being excellent games (Reflex Arena for example). Personally I prefer to have an even playing field when I play a competitive game, but it seems like I'm in the minority nowadays.