4 ms·
I thought Quake Champions would be the best chance for the genre to be revived. With how popular LoL and DotA and Overwatch are, it seemed like a mix of the tra
by jplayer01 8y ago
I thought Quake Champions would be the best chance for the genre to be revived. With how popular LoL and DotA and Overwatch are, it seemed like a mix of the traditional arena shooter with special abilities/spells would be a good way to attract that audience. It hasn't. Maybe because Bethesda's efforts still lean too heavily on traditional Quake and they're unwilling to really embrace the RPG/ability aspect of MOBAs. Unfortunately, so many developers have tried and failed to make a "modern" arena shooter that I don't see anybody else giving it an interesting, worthy take on a hybrid.
- cheeseomlit 8y agoThe failure of QC has nothing do with them not embracing the RPG/ability aspect of MOBAs, that was always just a gimmick anyways (when QC introduced gametypes without abilities they ended up being more popular). It has everything to do with Bethesda utterly mismanaging the entire project into the ground. They hired Saber Interactive (probably the cheapest studio they could find) instead of going with more expensive in-house development with iD. The engine is a frankenstein monster of old iDtech with Saber's console-oriented crap piled on top and the result is woeful performance, memory leaks, desync, and laughable netcode all of which has not been addressed in the 2 years it's been in "beta". Add in the cancerous "games as a service" model that does not allow for any custom content, maps, or community servers (which were always the lifeblood of quake) and there you have it
- mattbreeden 8y agoYeah, I think there are a LOT of reasons. It's just a bad game. Seems like a cash grab more than an actual desire to make a good quake game. Reminds me a lot of Street Fighter 5 vs SF4.
- jplayer01 8y agoIt's not a gimmick. It's where I see the only chance for arena shooters. Maybe Bethesda treated it that way, but I genuinely believe that's the only hope there is considering how popular MOBAs are.
- cheeseomlit 8y agoYou might be right considering how poorly "pure" arena shooters have done despite being excellent games (Reflex Arena for example). Personally I prefer to have an even playing field when I play a competitive game, but it seems like I'm in the minority nowadays.
- Jach 8y agoThere's a lot of game design baggage that big IP titles just can't resist including, I'd expect an arena revival to come from an indie shop trying new things and importantly leaving out a lot of other things. I wouldn't mind seeing Tribes sledding in more stuff though.
- mr_luc 8y ago"Skiing" -- a physics bug that could cancel out friction with the ground, which (together with the game's wide open terrain and jetpacks) was so beloved by the community that it became the identifying movement mechanic of the franchise.
- Jach 8y agoWhoops, embarrassing slip of the tongue with a different winter activity... To make up for it here's an article for those interested in implementing Tribes physics with skiing. It's not really just some notion of "friction = 0". https://floodyberry.wordpress.com/2008/02/20/tribes-1-physics-part-one-overview/ https://floodyberry.wordpress.com/2008/02/20/tribes-1-physic...