4 ms·
Disregarding the insanity of being able to wave your rights to a commissioned piece of artwork, that you paid for, that's attached to your body...I think we rea
by AWildC182 8y ago
Disregarding the insanity of being able to wave your rights to a commissioned piece of artwork, that you paid for, that's attached to your body...I think we really need to rethink how video game content licencing works in the context of copyright law. This is just the current iteration of a debacle that has been ongoing since the first days of video games. Depictions of everyday things are suddenly the property of the original creator of those things, even if they are commodity items or very simplistic depictions. A good example is when video game developers have to pay gun makers to depict their weapons in games. I love FPS games but I would rather not have my money ultimately funneled into the NRA lobbying machine.
- clarry 8y agoYea, I'm really frustrated with this situation as it relates to racing games. Apparently it's ok to shoot photos and movies with real cars in them, but you need to get a license to sell a game that models real cars? Nnngh. I think it's insane. And these games vanish from stores as licenses expire.