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You’re comparing apples to oranges. 3D models vs. app code. You will be hard pressed to find any Electron app that exceeds 200 MB in disk space. Most are ~50
by ianhawes 8y ago
You’re comparing apples to oranges.
3D models vs. app code.
You will be hard pressed to find any Electron app that exceeds 200 MB in disk space. Most are ~50 MB. Overall in 2018 that is not a big concern.
In gaming, high definition graphics are going to result in massively larger files. That’s not going to change anytime soon and no gaming company will prioritize a small download over better graphics.
- yladiz 8y agoYes I know, and the size of an Electron app versus a AAA game is sometimes 3 orders of magnitude in difference, which is why I pointed out that even a "small" app that's 100MB is still a lot to download on a limited speed connection.
- josephg 8y ago> You will be hard pressed to find any Electron app that exceeds 200 MB in disk space. Most are ~50 MB. Huh? Looking at my applications folder right now: Atom 1.31: 822mb Daedalus 0.8: 265mb Mist 0.9.2: 186mb Neon 0.0.7: 180mb Patchwork: 185mb Riot 0.11.4: 160mb VS Code: 193mb The electron framework alone is 117mb on MacOS. Honestly, how many copies of that do I need?
- ec109685 8y agoIf you have 20 such apps, you use 1% of your 250gb SSD (which is on the way low end) on redundant framework copies, with the benefit that the developer gets to test on the version of Electron you are running.
- applecrazy 8y agoI don't understand why apps don't download an Electron runtime on launch and store it in a shared location. That way, if apps share a required runtime version, only one copy of that version runtime exists.
- tuananh 8y agocarlo by Google Chrome team https://github.com/GoogleChromeLabs/carlo https://github.com/GoogleChromeLabs/carlo
- zakius 8y ago50MB isn't a big of a concern until you realize high quality native app would do it in less than 5 and probably in less than 5% of RAM usage