4 ms·
Utilization is bad metric - ie. you may spin cores to acquire lock. How much of that utilization is doing useful work is important.
by llukas 8y ago
Utilization is bad metric - ie. you may spin cores to acquire lock.
How much of that utilization is doing useful work is important.
- ivalm 8y agoI mean for many games you have rendering engine/network code/audio/hard drive io/game logic be asyn to each other. A lot of game logic can then be further parallelized.
- hinkley 8y agoAgreed. Maxed out cores doesn’t mean progress is being made, literally or figuratively. A breakdown of how that budget is spent would be a productive addition to this discussion.