3 ms·
To be more precise: RTX (like OptiX before it) makes no particular assumptions about the applications. It concerns itself mostly with fast ray/scene intersectio
by gmueckl 8y ago
To be more precise: RTX (like OptiX before it) makes no particular assumptions about the applications. It concerns itself mostly with fast ray/scene intersections while user code in the form of very specialized shaders form the actual rendering algorithms around that core. That makes sense because constructing acceleration structures and the intersection tests themselves tend to dominate the runtime for these algorithms unless some particularly fancy shading is applied to the surfaces.