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I agree that skeleton system is not very hard to implement. Anecdotally, one of the first CL based apps I wrote were to implement Quake MD5 (.md5mesh and .md5an
by deepaksurti 8y ago
I agree that skeleton system is not very hard to implement. Anecdotally, one of the first CL based apps I wrote were to implement Quake MD5 (.md5mesh and .md5anim) parsers to do skeletal animation.
I think he might be categorising it as hard for the following:
- Defining a simple, easy to navigate data structure with the bone and weight mappings across vertices, to do the math for pose calculation
- Having a highly compressed binary format for animation data, which is definitely hard but required for good FPS
- Doing it on CPU or GPU