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Of all the code that might have to be written for a non trivial game, a skeletal animation system doesn't strike me as particularly difficult. Curious why that
by mattnewport 8y ago
Of all the code that might have to be written for a non trivial game, a skeletal animation system doesn't strike me as particularly difficult. Curious why that was called out specifically as something not to try and implement yourself?
- deepaksurti 8y agoI agree that skeleton system is not very hard to implement. Anecdotally, one of the first CL based apps I wrote were to implement Quake MD5 (.md5mesh and .md5anim) parsers to do skeletal animation. I think he might be categorising it as hard for the following: - Defining a simple, easy to navigate data structure with the bone and weight mappings across vertices, to do the math for pose calculation - Having a highly compressed binary format for animation data, which is definitely hard but required for good FPS - Doing it on CPU or GPU