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It's in many ways 80% as good as commercial offerings like Maya...from three to five years ago. It trails behind the leading edge in many regards, but if you'r
by astrodust 8y ago
It's in many ways 80% as good as commercial offerings like Maya...from three to five years ago.
It trails behind the leading edge in many regards, but if you're not pushing the limits it's actually really great. If you don't need that 20% you won't even notice.
Blender can do almost anything Maya can do, but it can often take longer or a ton more fussing because of a lack of tools. It's like using a really great IDE for coding versus being stuck with vi. Both get the job done, but your workflow might be easier in one.
For example, Maya can do a lot of things for animation with driven keys but Blender's equivalent is really weak. It "works" but it's quite clunky.
- thedaemon 8y agoNot sure of your experience level with Blender, but it's rigging tools are about on par these days. Drivers are easy to setup and with a few add-ons it can be one click. That's part of the issue with Blender, finding the right addons or programming your own. I've even made my own character animation addon. :P Blender, Maya, 3ds Max, they all can do the same things in the end.
- astrodust 8y agoIt can do it, but what's easy in Maya is kind of clunky in Blender. Maya does a few things that are great that Blender should totally steal, and one of them is having really easy driven keys.