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The people who are taught how to use it are not the problem. The problem is that they need to be taught. Personal anecdote: The first 3D software I used was C
by franga2000 8y ago
The people who are taught how to use it are not the problem. The problem is that they need to be taught.
Personal anecdote:
The first 3D software I used was Cinema 4D. I couldn't be bothered to watch a tutorial, but in a good 10 minutes of clicking around, I could already do more than half of the most common operations.
I tried using Blender several times before and after that, but after the same amount of time, I couldn't do literally anything. Not even move the cube!
After switching to Linux, I finally forced myself to watch a few Blender tutorials. I can now do things better and more efficiently than I ever could in C4D. But the moment I switch to another tool (Unreal/Krita/Inkscape...), I see just how non-standard Blender is. There's always the Blender way and the everything-else way.
2.8 is a huge step in the right direction. Maybe one day multi-select will make sense and then there will be no more reasons not to use Blender.
- billreynish 8y agoWhat’s the issue with multi-select in Blender 2.8?
- washadjeffmad 8y agoBlender was my first modeling software, and learning on it made everything else frustrating for many reasons beyond controls by comparison. I also come from a Linux background, so modal softwares like vi were not a new concept. So I wouldn't say that Blender's controls are inherently obtuse or more difficult than others, but that other popular software follows conventions that are more familiar to people with a subset of similar experiences.