6 ms·
Is anyone else worried about about the future of Blender on macOS with the deprecation of OpenGL in favor of Metal ? This thread offers some hope, but there is
by nickmain 8y ago
Is anyone else worried about about the future of Blender on macOS with the deprecation of OpenGL in favor of Metal ?
This thread offers some hope, but there is still no definitive roadmap: https://lists.blender.org/pipermail/bf-committers/2018-December/049683.html https://lists.blender.org/pipermail/bf-committers/2018-Decem...
- tiles 8y agoThere has been a lot of progress with MoltenVK and polyfill backends like gfx-rs in other emulator backends. I wonder if either would be suitable for Blender in the future?
- opencl 8y agoBlender has a lot of OpenGL code, including shaders that are dynamically generated at runtime. There are definitely not enough resources to maintain multiple rendering backends. If Blender is going to continue working on MacOS at all it is probably going to be through a wrapper like MoltenVK (if Blender eventually moves to Vulkan). Apple is being actively hostile to cross platform software development with their graphics APIs so I will not be surprised if a lot of projects drop Mac support entirely when they finally remove OpenGL.
- dana321 8y agoThats one part of moving away from apple i'm happy about, not having to deal with constant feature removal on both hardware and software.
- astrodust 8y agoIf it ever becomes a problem it'll be ported to Metal. Annoying but not fatal.
- Asking4AFriend 8y agoMeh. Blender is free software. Mac is almost (or is) the polar opposite of free software.
- billreynish 8y agoApple invented OpenCL and gave it away for free as open source. They also were instrumental in keeping old OpenGL alive for all these years. They catapulted KHTML to the stratosphere as Webkit, which was adopted by Chrome, making open source browser rendering the industry standard. Their OS’s are heavily based on open source tech.
- thedaemon 8y agoI'm more worried about the future of macOS personally.