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It's funny, because having hackers get open control of Kinect would probably be the very best thing to ever happen to it. From what I can tell Kinect is a seri
by enjo 16y ago
It's funny, because having hackers get open control of Kinect would probably be the very best thing to ever happen to it.
From what I can tell Kinect is a seriously cool piece of technology without a problem to solve. Every review has been the same "it's pretty neat, but the launch titles are a bewildering array of uninteresting crap" (paraphrased of course).
Hackers are a group that are just uncanny at finding creative uses for hardware like this. Hell, I'd attribute much of the iPhone's success to those early hackers who built apps long before any official SDK was available. They pushed things in all sorts of creative directions. Apple undoubtedly learned a lot from that...Kinect needs the same.
- nodata 16y agoIsn't that a good reason Microsoft doesn't want this to work? It will show open source as good.
- techno-fitness 16y agoI'm sorry, but no, Microsoft, and the world for that matter, do not work that way. Stifling open-source innovation in one small, small chunk of their bottom-line (and their gaming division is really small when compared to the behemoth that is the rest of MS) isn't even going to be on the agenda for discussion. They're stifling it because they want to control the content running on the platform (see any Apple product for why). Whether that is an acceptably smart/evil thing for MS to do is up to you, but let's not pretend it's part of the insidious crusade by the man to keep us hackers down, eh?
- uxp 16y agoIt isn't just open source. If I was to hack a driver for it, but not release the code and only do some sort of daemon server and documented API replicating anything it can already do, it would be the same idea. The problem comes because the reverse engineer hackers don't have a business model to protect. It doesn't matter if that month long project doesn't return any money, because it was damn cool to do. Compare that to Microsoft who requires people to pay them money for the privilege to write code that takes advantage of it. I don't have any numbers, but a large group of small to medium game companies buy SDKs and Development tools for platforms they don't actually produce titles for. This is a significant number of people they don't want "trying" before they buy.