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> What type of gameplay doesn't involve some type of decision-making? All of it does, but it's on a spectrum of complexity. "Continue to walk forward or maybe
by PavlovsCat 8y ago
> What type of gameplay doesn't involve some type of decision-making?
All of it does, but it's on a spectrum of complexity. "Continue to walk forward or maybe to pause for a bit" is still a decision, it's just not every complex.
> some rhythm games, maybe, but those are actually a lot fun despite the lack of "planning".
And the lack of making decisions. So the question remains, at what speed does planning cease to become planning? When a certain amount of it is done subconsciously or by muscle memory? Where would you draw the line?