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It was bad UX because people couldn't easily tell the difference between a vorpal bunny and a weak one. The name wasn't enough. UO had a "consider" style skill
by Raph_Koster 8y ago
It was bad UX because people couldn't easily tell the difference between a vorpal bunny and a weak one. The name wasn't enough. UO had a "consider" style skill but no one used it (I forget the name, "evaluate" or something). Eventually, "consider" was streamlined in MMOs into color coding mobiles, a la WoW. But in UO, people relied on the creature's sprite to assess difficulty.
The energy vortex sprite was a different Easter Egg iirc. And sometimes, you could get energy vortices that were llama-shaped...
- gluelogic 8y agoYeah! The purple llama. The skill was probably Animal Lore. Best MMO ever! Thanks for giving insight into it.