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I've seen a game that fixed the 3000 skulls problem. All items could be destroyed to create runes, that can be applied to another item to improve it. Let's say
by user5994461 8y ago
I've seen a game that fixed the 3000 skulls problem.
All items could be destroyed to create runes, that can be applied to another item to improve it. Let's say that a skull giving +10 force would give a few runes to add +1 and +3, the later being more valuable.
Everything was recyclable and there was a complete economy about recycling to provide for the one hundred different characteristics.
- Raph_Koster 8y agoThis still causes runaway inflation of item power, which results in mudflation.