3 ms·
By using the simple in-game 3D modeller, or by using an external 3D modeller and importing meshes. Plus time writing or adapting scripts in SL's scripting langu
by egypturnash 8y ago
By using the simple in-game 3D modeller, or by using an external 3D modeller and importing meshes. Plus time writing or adapting scripts in SL's scripting language, if there's any interactivity needed.
It is a similar amount of effort to what goes into making the equivalent object in a 3D game, and if you have the skills and the time, sure, clone other people's stuff, or make your own riffs on them!
- cosarara 8y agoWouldn't it be possible to rip the mesh of the existing object directly out of the game client's memory? And then import it again as a new (copyable) object.
- hhh 8y agoIn the SL world, this is called copybotting.
- Raph_Koster 8y agoThat would be because of a tool called CopyBot which came out in 2006. https://www.raphkoster.com/2006/11/15/copybot/ https://www.raphkoster.com/2006/11/15/copybot/
- Animats 8y agoYes, but if you try to sell it, that gets noticed, and the copier has DMCA problems. Also, scripting is entirely server side, so that's not copyable.