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The two things I loved most about UO: * no opt-in required PVP with full looting * the bugs / exploits I had a very high bounty. :D The chance that you coul
by etxm 8y ago
The two things I loved most about UO:
* no opt-in required PVP with full looting
* the bugs / exploits
I had a very high bounty. :D
The chance that you could actually lose months worth of work always made the game heart pounding exciting when you were running for your life.
Favorite bugs:
* mage/carpenter could build tables, stack them, teleport to the top, and jump through people’s roofs to loot houses
* stealing weapons and armor off people and killing them with it
* mouse tip hover + overloaded treasure chest trap
* dying bags in a trading window
I LOVED this game.
Edit: what awesome bugs, exploits, and rares do you remember?
- jghn 8y agoKeep in mind that players like yourself are precisely the reason games like this don't really exist anymore.
- etxm 8y agoGames like what? Buggy games? Yes the do. Games with real risk? It requires an aggressive player to make that risk real otherwise there is no point to making a game with risk if everyone is just smithing horse shoes for each other. I’d argue that games like UO don’t exist anymore because most people don’t want to play a game where you can lose everything.
- foobiekr 8y agoExcept for the bugs, a lot of this sounds great to me. I haven’t played an MMO style pvp game since Interplay (yes, dial-up modem banks) and this is the first tine an MMO game description has sounded fun to me.
- jghn 8y agoIt was a lot of fun. The problem was more of a culture clash. You had a mix of RPers, CRPGers, and more standard gamers excited for PVP possibilities. There were plenty of people in the first two camps who were into PVP, that wasn't a problem for most folks. It was the constant griefing, dealing with bug exploiting goons, being teabagged by people named things like AzZBlaSTA which really wore people down. I ran with a very PVP oriented crowd. My experience was that 100% of them who describe the game in the specific ways the GP did were what caused the average player to throw up their hands and look for a much more controlled world. It's not that these were bad people per se, they were just playing a very different game than the rest of us and the two sides were never really going to get along.
- tedunangst 8y agoIf a game offers a play mode but nobody does it, does it really exist?
- ThrowawayR2 8y agoApropos of nothing, I've always found the behavior of the players of MMOs and online games one of the clearest telltales that sociopathy is a lot more prevalent that most people think it is.
- etxm 8y agoSays the person using a throwaway account to offer a medical diagnosis from their armchair office to someone they’ve never met, solely based on a comment about a video game they played 20 years ago.
- ineedasername 8y agoIt's not really a throwaway, take a look at the account profile-- it's been around a few years, and has a decent bit of karma. It's about as much of a throwaway as yours, or mine for that matter-- not throwaway, but no reference to our real world identity either
- ineedasername 8y agoIn fairness (though I agree sociopathy is probably more prevalent than we know) this could also just be the same dynamic as seen in the Stanford prison experiments.[0] Let someone take on a role, such as villain, and they live up (or down as the case may be) to that label. [0] https://en.wikipedia.org/wiki/Stanford_prison_experiment https://en.wikipedia.org/wiki/Stanford_prison_experiment
- Raph_Koster 8y agoThe term I used at the time was "virtual sociopath" -- you'd think sociopathy is more common if you glance at forums today, too... but there's a huge element of disinhibition brought about by non-personal contact. It doesn't mean the person is like that in person at all.
- jghn 8y agovia hanging around magical bubba, xavori and that gang I also came across many, well, less refined types who fit this mold. Meet them in RL and they were perfectly normal. They just saw UO as a different kind of game as other folks did, something more akin to Quake where it was no holds barred PvP. There were multiple folks I knew who couldn't understand that someone wouldn't view the game that way.
- debaserab2 8y agoWhen I was maybe 13 or 14 I scammed someone out of a house deed using a bug related to having an item selected on your cursor while the trade window was open. It was a really shitty thing to do, and I felt terrible and ended up giving him it back a few hours later.