3 ms·
Coz coding server the existing way require upfront provisioning and a ton of waste, plus a load of devops nannying (oh no my game is down because of logs again)
by tlarkworthy 8y ago
Coz coding server the existing way require upfront provisioning and a ton of waste, plus a load of devops nannying (oh no my game is down because of logs again). Keeping servers running is a constant game of wack-a-mole of edge cases, sometimes introduced applying regular software patches. Stateless ephemeral compute is so much easier, if you can offset the latency tax.