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But why would I load the full engine when I could code the server in a more sensible way? Your use case makes sense, though.
by TomMarius 8y ago
But why would I load the full engine when I could code the server in a more sensible way? Your use case makes sense, though.
- tlarkworthy 8y agoCoz coding server the existing way require upfront provisioning and a ton of waste, plus a load of devops nannying (oh no my game is down because of logs again). Keeping servers running is a constant game of wack-a-mole of edge cases, sometimes introduced applying regular software patches. Stateless ephemeral compute is so much easier, if you can offset the latency tax.