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Serverless Unity Hosting
- tlarkworthy 8y agoI did not know you could put Unity in a Serverless function until I tried. AFAIK, this is a first, leveraging Chrome's software renderer to have unity fully working serverlessly. This will seriously save me money.
- TomMarius 8y agoWhat's the use case?
- tlarkworthy 8y agoIts the full engine running. You could do anthing!!! Even host a multiplayer game if 1CPU is enough and the the 9 minute timeout is not too short. But I am using it for image rendering and later, video replays. Its low traffic stuff that is expensive to host on a dedicated VM.
- TomMarius 8y agoBut why would I load the full engine when I could code the server in a more sensible way? Your use case makes sense, though.
- tlarkworthy 8y agoCoz coding server the existing way require upfront provisioning and a ton of waste, plus a load of devops nannying (oh no my game is down because of logs again). Keeping servers running is a constant game of wack-a-mole of edge cases, sometimes introduced applying regular software patches. Stateless ephemeral compute is so much easier, if you can offset the latency tax.