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Im not suggesting 'waterfall' . As far as I'm concerned waterfall was conceived simply to be an bad example. I can sum up my point very quickly.. They used Cr
by everyone 8y ago
Im not suggesting 'waterfall' . As far as I'm concerned waterfall was conceived simply to be an bad example.
I can sum up my point very quickly..
They used CryEngine.. Maybe the worst possible choice imaginable for this kind of game. They needed someone early on to choose not Cryengine, to choose some tech-stack that they wouldnt be fighting a constant losing battle against.
- erikpukinskis 8y agoWhat label would you use for it? I’m not trying to be disingenuous. Big Design Up Front?
- everyone 8y agoEh, does everything need a label? Just prototype an iterate on the core things u need to do in your game as early as possible, with just one programmer if possible. Try and decide those big decisions like, what engine to use, and test that your choice will adequately handle the important things u need for the project. Before hiring a tonne of people and spamming code and assets everywhere.