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Hello Ralph. It looks great but you should add some basic usage howto. It is obvious that you know how to use it, you created it, but other people do not. The
by hevi_jos 8y ago
Hello Ralph.
It looks great but you should add some basic usage howto. It is obvious that you know how to use it, you created it, but other people do not.
The first time I used it it was very frustrating because I only created circle handlers, and said: This is sh*t!! Then I close the window and looked back at the sample image and saw square pointers, so I said: There must be some key that creates square pointers. After trying again I discover it creates square handlers by default.
This is the typical engineer mindset, after having spent years doing something they consider obvious what it is not.
Read "The Design of everyday things" for more design concepts if you are interested.
- jacobolus 8y ago> This is the typical engineer mindset, after having spent years doing something they consider obvious what it is not. More charitably, this is the way all research prototypes work in any field. Production vector illustration packages hire a team of people who spend man-years of effort canvassing customers, collecting bug reports, adding features and affordances and refining the user interface, writing documentation, and so on. Someone making a research prototype where the UI per se was built in a few weeks is not going to have the same feature richness, level of polish, or clarity of outward-facing documentation. Give it some time.
- zengid 8y agoI just clicked around on it and figured it out in 10 seconds. Maybe you should not approach new things with prior assumptions.
- raphlinus 8y ago"The Design of Everyday Things" is a great book, I enjoyed it. Part of why I put it up with no instructions is to get feedback on how intuitive it is to use without any explicit instruction. I've gotten mixed response; some people seem to get it, others don't. So thanks for this bit of feedback. There's a basic help panel now.
- ratmice 8y agoThere is an odd mishap, when you are dragging one of the circle handlers, and drag outside of the gridded area, then through the center of the circle. It flips into a corner