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> the whole game has already been mapped out I bought Star Control 2 in a retail box, and it came with a big fold-out map of all of the stars, which I still ha
by DamnInteresting 8y ago
> the whole game has already been mapped out
I bought Star Control 2 in a retail box, and it came with a big fold-out map of all of the stars, which I still have in a box somewhere. Granted, the map didn't tell you exactly what you would find at each star system, but it did subtly mark points of interest (which I failed to notice until after I had completed the game the first time).
- tptacek 8y agoWithout the FAQs online, there is a whole lot of grinding to do for star systems with resources worth mining on them, and the "fuel" system makes random grinding much more tedious.
- withinrafael 8y agoTrue, every time I pick up the game for a replay, it's an instant "sell all landers until the (un)signed integer handling breaks and rake in unlimited Resource Units". Then I otherwise play normally and have a blast without the tedium of fuel.
- afterburner 8y agoI've resisted this on nearly every playthrough. I actually find it fun, the exploration for resource rich systems felt sandbox-y. You only need to hit a few and you're mostly set.
- AnIdiotOnTheNet 8y agoWhich only shows how ahead of its time it was. Modern games love to fill your time with tedious resource grinds that can only be made tolerable by having the wiki open while you play.