4 ms·
RDR2 is definitely a great game, with more detail and nuance than I’ve ever seen, nevermind the gkorious visuals and music. But I agree with the previous commen
by danso 8y ago
RDR2 is definitely a great game, with more detail and nuance than I’ve ever seen, nevermind the gkorious visuals and music. But I agree with the previous commenter’s sentiment — there’s not a lot of game design innovation. The mission structure is linear and restrictive as a straight-jacket. There’s no way to progress that doesn’t involve murdering an immersion-breaking number of outlaws and cops alike. Even the detail you mention — corpses being present (and even decaying) — is as much an illusion (due to memory constraints) ad it is in any other game. Humans disappear as soon as you move into a nearby zone (especially after a mission). Some corpses of certain infrequrntly-spawning animals do remain, but only for awhile.
Again, the overall package and detail is incredible, especially the amount and variety of voiceover work. But it’s not particularly innovative.
- ghostbrainalpha 8y agoI think the innovation is entirely focused on making the narrative of game more cinematic. The way dynamic gameplay lines up perfectly with cut scenes... and stuff like that. I can understand why those innovations don't really count for a lot of hardcore gamers. You are typically looking for innovations in AI, persistent world features (memory optimization), game decisions that effect the world and game play (branching trees). RDR2 isn't a revolution from a technology perspective. But it's revolutionary from an artistic one. The attention to detail in animal behavior is my favorite part about the game. I'm sure there are many geniuses at Rockstar but what made this game was beautiful craftsmanship. I think when this game eventually gets the VR remake like Skyrim recently did, people will be able to appreciate how much went into this game. People will be revisiting it for a long time.