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> The game is seamless - and I think God of War does this well also - basically there's really no "loading" once you're in the game; you go from gameplay to cut
by mikewhy 8y ago
> The game is seamless - and I think God of War does this well also - basically there's really no "loading" once you're in the game; you go from gameplay to cutscene to gameplay without any interruption.
Lots of games have had "no loading" (after a large load in the beginning and hidden loads throughout the game), dating back at least to the PS3.
What God Of War did differently is that there's no camera cuts; the whole game is one continuous camera shot.