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I didn't post that to suggest it was something remarkable or novel in game development, but it certainly wasn't a waste of time as the commenter I replied to wa
by iamdave 8y ago
I didn't post that to suggest it was something remarkable or novel in game development, but it certainly wasn't a waste of time as the commenter I replied to was suggesting.
As you said, OCS was a needed optimization at the time it was rolled into the publicly facing releases, and I thought it was an interesting topic to at least share with others who are interested in the discussion (the amount of negative downvotes I see now maybe suggests folks don't find it as interesting as I do as someone who merely plays video games but doesn't develop them); at the very least I wasn't aware that it's a common technology, but it is still an interesting technology to me nonetheless.