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Its just zoning combined with streaming, but under other name - its been around for a long time, at least the times of Unreal Engine because I clearly remember
by Ralfp 8y ago
Its just zoning combined with streaming, but under other name - its been around for a long time, at least the times of Unreal Engine because I clearly remember dealing with zones in first Unreal's editor back in 98.
As fun fact, its something you are getting for free with Unreal Engine 4.smth these days because Epic needed it for Fortnite Battle Royale ;)
- wlesieutre 8y agoI know other engines do streaming, but do they nest the same way or just load the required parts of a level? The SC version has a star system, which has containers for areas around each planet, which has containers for moons and the planet, and you go down to the planet and it has containers for cities, which have containers for buildings which have containers for apartments. I wouldn't think Fortnite would bother rigging it up that way, but maybe arbitrary nesting is a natural way to handle it. Of course there's the additional mess of coordinate systems on a spinning planet orbiting around a star that your average shooter doesn't deal with either. But the really impressive part is that they managed to stuff this into an old version of CryEngine and make it work. They really lucked out with CryTek running out of money to pay their programmers with, which let CIG scoop up a bunch of the engine devs and start their Frankfurt office. When it comes down to it, that might be what makes the whole project possible.