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As a game developer, I don’t think this is particularly noteworthy. I’m sure it was a very important optimisation for Star Citizen, but it’s not like some amaz
by Negitivefrags 8y ago
As a game developer, I don’t think this is particularly noteworthy.
I’m sure it was a very important optimisation for Star Citizen, but it’s not like some amazing tech that will be important for the game industry or anything.
Star Citizen had some awful performance problems, and because the development is quite public, optimisations that programmers are working on get important sounding names and publicity all their own. If it wasn’t for that, this would just be an implementation detail in their engine.
- iamdave 8y agoI didn't post that to suggest it was something remarkable or novel in game development, but it certainly wasn't a waste of time as the commenter I replied to was suggesting. As you said, OCS was a needed optimization at the time it was rolled into the publicly facing releases, and I thought it was an interesting topic to at least share with others who are interested in the discussion (the amount of negative downvotes I see now maybe suggests folks don't find it as interesting as I do as someone who merely plays video games but doesn't develop them); at the very least I wasn't aware that it's a common technology, but it is still an interesting technology to me nonetheless.