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The thing about Star Citizen is that there's this super vocal minority of people that bought into some version of Derek Smart's bullshit. They decided that some
by fapjacks 8y ago
The thing about Star Citizen is that there's this super vocal minority of people that bought into some version of Derek Smart's bullshit. They decided that some aspect of Star Citizen is not exactly how games have worked in the past, or otherwise does not meet their expectations, and they are now rooting for failure -- any kind of failure. The fact of the matter is, the vast majority of backers (myself included) are happy with the way things have gone and are going. Or there are the few detractors who paid their $35 or whatever in 2014 being told in no uncertain terms that "this is a flexible project with flexible design goals and a flexible release schedule" and so are complaining about not having read about Star Citizen before buying into it. And so, as someone that has put multiple thousands of dollars into the game from the first week it was on Kickstarter, I am enormously pleased with how Star Citizen has been developed, and how it looks and plays now, and actually sincerely hope they push for a later release than 2019. I can wait for Chris Roberts' magnum opus.
- mattmanser 8y agoHow would you know? This sounds more like your opinion, or the opinion of an echo chamber like /r/starcitizen. Derek Smart seemed like an idiot, but the game still seems to be regarded as a total joke outside of that subdeddit (e.g. /r/games). I've no skin in the game apart from I loved the original wing commander, but it is funny looking over old threads in /r/starcitizen actually, here's one I just found where the top comment was saying it'd be too long if there wasn't a beta in 2018 (there wasn't) and that some Squadron 76 missions should have been released by then (they haven't): https://www.reddit.com/r/starcitizen/comments/4j211n/how_long_until_its_safe_to_say_the_game_is_taking/ https://www.reddit.com/r/starcitizen/comments/4j211n/how_lon...
- fapjacks 8y agoHave you played the game? I ask because you sound exactly like one of the people complaining because they can't for some reason handle how the game is developed, that its not going according to your expectations. If you don't plan to play Star Citizen, then why do you care how Star Citizen players feel about the game? CIG has been very clear from the start that Star Citizen's development will be unlike any other game before it, and they have been especially clear and emphasized that "it will be done when it's done".
- mattmanser 8y agoWhat game? I had a go of a tech demo at some point. It was awful. Look at the thread, people in there believed SQ42 was almost finished. That was 2 years ago! CIG were giving the impression that they'd almost done the single player campaign, now they're talking about 2020. A possible scenario at this point is that they burn through all the cash and the game is put out either unfinished or never sees light of day. Maybe a great game will come out of this, but it's perfectly reasonable to believe that's doubtful.
- fapjacks 8y agoOh, so your problem with the game is after all that it's not going according to your worldview. I don't suppose it would help for me to suggest one more time that CIG has been clear about "done when it's done" since the beginning? It's almost like that last sentence is completely invisible to everyone complaining about the release date. If you don't like it, go ahead and stick to your loot boxes and microtransactions and "ship it" and season pass titles you're used to. And let people enjoy things.
- danso 8y agoCIG repeatedly promised, on their sites and promo videos, that SQ42 would be launching in 2016. You can argue that what they’re doing with SC is unprecedented, and SQ42 is dependent on them. But it wasn’t CIG themselves that were adamant on the 2016 release date.
- fapjacks 8y agoWell, that's completely false. Neither Chris Roberts nor CIG have ever "promised" a release date. Even in the Kickstarter it was an estimate. They have been totally transparent about that from the start. Stop spreading lies.
- sroya 8y agohttp://media.kotaku.foxtrot.future.net.uk/wp-content/uploads/sites/52/2016/10/squadron-42-2016-release-date.png http://media.kotaku.foxtrot.future.net.uk/wp-content/uploads...
- WorldMaker 8y agoDerek Smart is the original king of the over-promise and under-deliver a space sim game. I don't know if he's all that accurate in his complaints about Star Citizen, but as someone with no skin in the Star Citizen game but was almost burnt by a Derek Smart game, it seems a funny "pot, kettle, black" situation to me. It does have me wondering how much of a "takes one to know one" moment of schadenfreude clarity Derek Smart may be having right now. Though, knowing Derek Smart from following previous ventures, I'd probably just put my money down on "a broken clock is right twice a day".
- sroya 8y agoDerek Smart was and is right.
- mgazzer 8y agoI agree with you. People seem to be mistaking their kickstarter as a pre-order and are sad when that it doesn't work like this. I'm thrilled at this new way transparent way to see this game coming together, and it's a real look behind the cloak of game development. Imagine seeing GTAV or RDR2 development within a few months of development, it would probably be a shit show of bugs, ideas or features. Another question, have we ever seen behind the cloak of a AAA game in super early development, and getting to watch all the pivots, bumps and warts so transparently? I can't think of a single instance. Usually by the time the hype train starts on a game, the game's usually %75-%90 done. What I do love, is that they're building a foundation of a game engine that they won't abandon next year for the annual or bi-yearly refresh. Imagine if there was only a single version of Battlefield/CoD that they continually added features to (like WoW). I would expect the level of code polish would be higher as the devs would be invested in creating good solutions verses throwing it away and starting over again. I'm not sure why more games don't follow other Sass software models, or a WoW model, where the game lives on perpetuity, and the developers continue to enhance it over time as technology and resources change. As a developer, the choices you make about your code really impact when you know that you're going to have to deal with your choices years later, versus starting the project brand new again.
- wilsonnb3 8y agoIt’s not like they throw away the frostbite engine and start over for every new battlefield game. I’m sure the code for BF1 and BFV is pretty similar. Same with whatever engine is used for CoD, although I’m not sure if each studio is using the same engine.
- iamtom 8y agoAre you seriously saying that opinions of ONE man is somehow so important to the success or failure of a $200M crowd-funded company? There has to be a reason why you guys always can't seem to help but drag him into all your discussions about Star Citizen. That's how ALL of you made him an integral part of the discussion. And that is how you all gave him the power to shape the narrative, while aiding in the complete destruction of the reputation of the project. He says so himself: http://www.dereksmart.org/2015/08/star-citizen-how-i-got-involved/ http://www.dereksmart.org/2015/08/star-citizen-how-i-got-inv...