4 ms·
Anyone remember Neverwinter Nights? That was my "thing". Also, Lunar 2: Eternal Blue Complete was a high point in my childhood.
by ArrayList 8y ago
Anyone remember Neverwinter Nights? That was my "thing".
Also, Lunar 2: Eternal Blue Complete was a high point in my childhood.
- ulzeraj 8y agoNWN Hordes of Underdark and NWN2 Mask of the Betrayer were fantastic. It had that “magic of the outer planes” flavor that reminds me of Planescape Torment. Weirdly enough the main character of HoTU was the one from Shadows of Udrentide (did I spelled right?). I remember meeting the ghost of one of the antagonists of the original game in hell and my character having her as a ghost girlfriend for the rest of his life. Ah... I miss those fantastic stories.
- drak0n1c 8y agoNWN Enhanced Edition is on sale for $6 on Steam, GOG, and Beamdog. $2 on Android. The multiplayer scene is having a bit of renaissance thanks to it, here's the live server list: https://nwn.beamdog.net/ https://nwn.beamdog.net/ Also, Darkness Over Daggerford is finally finished and polished by the original devs and is available as $4 DLC.
- drak0n1c 8y agoNWN Enhanced Edition is on sale for only a few bucks! Check out my other comment on on ulzeraj's reply.
- elithrar 8y agoI played NWN1 for _years_, on "Persistent Worlds" - the (usually) 40 - 80 concurrent player worlds created by the community. Battledale and Dasaria. Had some of the best gaming & storytelling experiences on those servers. Sidenote: I used to moderate PlanetNeverwinter, the NWN forum on Gamespy's ForumPlanet.
- aeze 8y agoYep, I played on Aventia - those servers were great.
- byproxy 8y agoI played the hell out of NWN when it came out. I still think the engine holds up, too. The content creation tools they gave you with the game were phenomenal. Probably my favorite game.
- int_19h 8y agoThe best part of NWN was the ability to run your own custom servers online, with custom worlds. Sine the game had a fairly powerful (for its time) scripting system, and an easy to use editor, at its peak there were many thematic persistent worlds - various D&D universes, Middle Earth etc. It was also very different from modern MMORPGs, since it wasn't massively multiplayer - you had at most 64 players per server, and it also provided for DMs. Thus, you could do the usual MMORPG-type XP grind, or you could participate in DM-managed adventures in parties. Most people did both. Of course, the game engine limits what you can do compared to a true tabletop RPG, but there's still plenty a creative DM can do. And even a simple dungeon raid can have a lot of unexpected twists and turns with a DM. I recall there were some community-driven things to encourage roleplay, too. E.g. on some servers, all regular players would get an XP reward quota, that they could dole out to other players' characters for good RP interactions.