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The saddest part for me is that between the HIG (Apple speak for their "Human Interface Guidelines" documentation) and their own apps, Apple used to set a great
by giobox 8y ago
The saddest part for me is that between the HIG (Apple speak for their "Human Interface Guidelines" documentation) and their own apps, Apple used to set a great standard that inspired third party developers to commit to a similar level of UX polish. Apple's design awards handed out at WWDC used to be a real badge of honor, coming from a company as UX focused as they are.
The four Marzipan apps Apple themselves have shipped in Mojave are garbage by the past standards of the Mac and I worry this telegraphs that this kind of shovelware is fine. This can establish a kind of "If it's good enough for Apple..." precedent.
I also find it pretty hypocritical for Apple to constantly tell us they won't ship a touch screen Mac because you can't make an OS that is good for both touch and indirect input, but here they are providing a framework to dump touch screen UI apps on the Mac for use with a mouse. Instead of a poor unoptimized touch experience, we get left with a poor unoptimized mouse and keyboard experience, precisely the kind of thing Apple have spent years telling us that not putting a touch screen on the Mac would prevent.
That said, I can sympathize with the counter-arguments in favor of this. Mac app development is nothing close to what it once was, perhaps this is the best we can hope for.
- andrewmcwatters 8y agoYeah, well Steve Jobs called Galaxy S phones "Hummers," and I can't look around an office without seeing people holding Range Rovers. So, there's that. Turns out even though "you can't get your hand around it", people did buy that. I think the real reason Macs won't have touchscreens is that Jony knows it'll result in disgusting monitors. Can't have that now can we?