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This seems unrelated to foveated rendering unless I'm missing something. Foveated rendering reduces the complexity of rendering in areas outside what the fovea
by kranner 8y ago
This seems unrelated to foveated rendering unless I'm missing something. Foveated rendering reduces the complexity of rendering in areas outside what the fovea is looking at, because they are blurry to us anyway. This adds blur to out-of-focus objects; but it seems obvious that in order to appreciate the effect you'd have to be looking at them via your fovea.
- russdill 8y agoThe two are related. In order to infer the user's focal length, you need to know what they are looking at. Which requires eye tracking, which is also a requirement of foveated rendering