4 ms·
... and yet, in the DXR API, the TraceRay function does what you're calling ray casting here, i.e. it figures out the intersection of a single ray with the scen
by atq2119 8y ago
... and yet, in the DXR API, the TraceRay function does what you're calling ray casting here, i.e. it figures out the intersection of a single ray with the scene (and calls a shader associated to the hit material, to somewhat simplify it; in any case, TraceRay doesn't trace multiple rays).
The terminology just isn't 100% consistent.