4 ms·
Metropolis has lots of advantages, but it has serious problems for realtime or animated applications, in that it tends to flicker or have noticeable low-frequen
by wheelie_boy 8y ago
Metropolis has lots of advantages, but it has serious problems for realtime or animated applications, in that it tends to flicker or have noticeable low-frequency noise. This is less of a problem for stills.
RTX can absolutely accelerate path tracers, even for non-realtime applications. The underlying framework is definitely flexible enough to support a variety of rendering algorithms, it's basically accelerated BVH and intersection, with shaders to control behavior.
The biggest advancement I've seen lately is advances in denoising - the ML-based denoisers are incredible, but others are also impressive.
- kayamon 8y agoThis is slightly irrelevant but presumably someone could invent a version of Metropolis that also distributed its rays across time as well as space, thereby ensuring that any bright/flickery pixels would remain coherent across frames; i.e. once that path was discovered on one frame, it could propagate that path information out to previous/succeeding frames.