3 ms·
A bit outdated, and not entirely accurate, at least for film VFX... This bit: > but until path tracing times are measured in minutes per frame, as opposed to
by berkut 8y ago
A bit outdated, and not entirely accurate, at least for film VFX...
This bit:
> but until path tracing times are measured in minutes per frame, as opposed to the hours or days they are now, ray tracing (or rasterization, especially micropolygon rasterizers like the one powering RenderMan) remains the better option for many classes of rendering tasks.
wasn't even true in 2016 - RenderMan (PRMan) 19 added a pathtracer and eventually in 21 removed entirely its REYES rasteriser, and pretty much the entire VFX film/animation industry is using pathtracing now.
Artist time is much more expensive than machine time, and not having to tweak things like materials / lights in the PBR realm that path tracing lives in per shot / sequence to fake things like GI (like the article mentions is a good alternative - it's not) is where a lot of the speedup has come from with iteration times.
If anyone's interested in state-of-the-art for film VFX, five papers on the five most used pathtracing renderers used in VFX were recently released:
https://jo.dreggn.org/home/2018_manuka.pdf https://jo.dreggn.org/home/2018_manuka.pdf
https://www.yiningkarlli.com/projects/hyperiondesign.html https://www.yiningkarlli.com/projects/hyperiondesign.html
https://www.arnoldrenderer.com/research/Arnold_TOG2018.pdf https://www.arnoldrenderer.com/research/Arnold_TOG2018.pdf
https://graphics.pixar.com/library/RendermanTog2018/paper.pdf https://graphics.pixar.com/library/RendermanTog2018/paper.pd...
https://fpsunflower.github.io/ckulla/data/2018_tog_spi_arnold.pdf https://fpsunflower.github.io/ckulla/data/2018_tog_spi_arnol...
- wheelie_boy 8y agoI liked this siggraph presentation about how some people at NVidia see the games industry adopting a more VFX-like pipeline, for a lot of the same benefits you talk about: http://on-demand.gputechconf.com/siggraph/2018/video/sig1813-1-chris-wyman-morgan-mcguire-real-time-ray-tracing.html http://on-demand.gputechconf.com/siggraph/2018/video/sig1813...
- pzone 8y agoThe biggest benefit of the RTX cards isn't that they'll make existing video games faster or that the new effects are strikingly more beautiful than current technology. The biggest benefit is how easy it is to add these new effects, achieving a look as beautiful as the previous state-of-the-art trickery with a simple toggle.