3 ms·
1) create the concept in your mind first. This costs $0. Try to think through it deeply enough that you really understand what challenges the designer will be
by grandalf 16y ago
1) create the concept in your mind first. This costs $0. Try to think through it deeply enough that you really understand what challenges the designer will be up against.
2) Figure out what the simplest thing you can launch that is still cool is. $0
3) Have a designer do the design and iterate a few times if necessary. This will cost a bit.
4) Build it.
5) Advertise it. I like stumbleupon a lot for this b/c you can get a lot of people to at least see the first page of the app and maybe use it a bit. If you get a lot of "thumbs up" ratings, your cost per display goes way down b/c they serve it free some of the time.
Focus on apps that solve a specific problem that you or someone you know has.
- petercooper 16y agoThat's one common approach (and a good step-by-step for it) but I'd argue in favor of the opposite: Find a need or something that a market is ready to pay for and build that. This approach gives you a more certain market to sell to as well as people (potential customers) ready to give you feature and design ideas.
- grandalf 16y agoI don't disagree. I think that people generally pay to have a problem solved for them.