3 ms·
tried A-Frame and ReactVR for a chock-full WebVR app. eventually settled on three.js as the number of bugs, inconsistencies and inflexibility of both A-Frame a
by kmlx 8y ago
tried A-Frame and ReactVR for a chock-full WebVR app.
eventually settled on three.js as the number of bugs, inconsistencies and inflexibility of both A-Frame and ReactVR was way too much for me. sure, three.js boilerplate is not fun, but at least I had full control over what was happening.
- ccvannorman 8y agoWhat have you built with 3js in VR? Would be keen to check out a demo or video. As a VR developer using Unity, I'm eager to move away from the platform and towards 3js or A-Frame, but concerned that many features I take for granted will need to be re-implemented from scratch.