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Motion sickness is only normally an issue in these 3DoF headsets. You don't tend to get it with room-scale setups. I'm hopeful that decent inside-out tracking
by hunta2097 8y ago
Motion sickness is only normally an issue in these 3DoF headsets.
You don't tend to get it with room-scale setups.
I'm hopeful that decent inside-out tracking will be a thing in 2019 - then it's off to the races.
Perfect inside-out tracking with hand tracking, mixed VR and AR - that's when consumer VR gets big.
- Ajedi32 8y agoMotion sickness is a problem for _all_ VR headsets. Even if the headset tracks in 6-DoF most games still need some form of artificial locomotion. Rarely is it acceptable for the entire game to take place in the same 5ft x 5ft space, and introducing artificial movement causes motion sickness for some people. Just letting users teleport doesn't always cut it.
- rhinoceraptor 8y agoYep, just fire up any free-walking VR game and try to move around. I never get motion sick but it still feels very strange to move without walking.
- piyh 8y agoThe sensation is somewhere between having my soul sucked out of my body and having a terrible ear infection that impacts balance.
- hunta2097 8y agoYeah, that's a 3DoF - your location in the room is not being tracked. The HTC Vive rarely gives you this feeling as you are free to walk about and there is a 1:1 relationship between the VR and real world.
- rhinoceraptor 8y agoThat only works for games with a very limited player space, or games with a teleporting mechanic. Other games, like Onward allow you to both walk within your room with your location tracked, as well as free-walk using the joystick like a normal first person game, that's what I was talking about.
- savanaly 8y agoAs I understand it, if motion sickness were not a thing then it would enable a lot more compromises on the performance of VR headsets and the games that play on them. Dropping framerate and stuttering in these games is 100% unacceptable at the moment because it instantly induces intense motion sickness (unlike when the same thing happens on a conventional screen and it's merely irksome).
- hunta2097 8y agoI don't think anything is going to resolve the "i'm having a stroke" feeling when a VR game freezes or crashes. Imagine your vision froze in real-life, you would rightly freak out.