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Love the performance, no trouble with 60fps. The swirly wind, fire, and smoke effects are beautiful! It’s also the only part here with which I would not know ho
by Ezku 8y ago
Love the performance, no trouble with 60fps. The swirly wind, fire, and smoke effects are beautiful! It’s also the only part here with which I would not know how to get started building, could anyone share their thoughts on the implementation?
- preommr 8y agoI was interested in this too so I took a dive in. The smoke effects are based on another project about Fluid simulation https://github.com/PavelDoGreat/WebGL-Fluid-Simulation https://github.com/PavelDoGreat/WebGL-Fluid-Simulation It also has a working demo with controls (it's collapsed by default I think, and kind of hard to see if you're not looking for it in the upper right hand corner). It's pretty astonishing how beautiful it is. As far as I can tell, the filters and the code isn't too complicated. I am just wondering how they got those values to begin with because that's where the real magic is. There are some references there as well. One of them links to a gpu gems page that I am pretty sure I've seen before that looks really similar to this. So it's really just incremental improvements from previous works. But this version looks a lot more polished.