2 ms·
Ok that’s something else then. I thought we were just talking about crafting a program that accepts user input (sensical or otherwise) and draws the right graph
by zachrose 8y ago
Ok that’s something else then. I thought we were just talking about crafting a program that accepts user input (sensical or otherwise) and draws the right graphics on a screen.
If you want a complete cybernetic framework to model the player and the game, I wouldn’t know where to begin.
- dahart 8y agoI don’t want a model of the player at all. (And I don’t think it’s possible to make one that will solve this problem.) We are talking about how to increase the scope of FP to include the I/O layer, because it currently ends at the I/O interface. I’m arguing that it might be fundamentally, perhaps provably impossible to have pure FP when there’s unpredictable human interaction, due to the coupled dependency on intermediate state.
- magicalhippo 8y agoImagine a simple game where the player has to adjust a dial to tune in an old FM radio manually by holding either button A or button B. The game needs to provide feedback to the user as the tuning happens, in the form of more or less noise, so that the user can stop when the station is found.