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Apple lied about iPhone X screen size and pixel count, lawsuit alleges
- kissiel 8y ago> iPhone X is supposed to have a resolution of 2436x1125 pixels, but the product doesn't contain true pixels with red, green and blue subpixels in each pixel, according to the complaint. iPhone X allegedly only has two subpixels per pixel Stating resolution of OLED screens has always been a lie, (akin to CCD/CMOS sensors). But suing apple for that now, after many years of other manufacturers have done that, seems very lets-sue-apple-like.
- RobLach 8y agoWhy wouldn’t you sue Apple first?
- paulddraper 8y agoThe article doesn't mention this, but another part of the claim is also the notch, which they allege is deceptively hidden in all of the advertisements.
- zozbot123 8y agoThat's a thing - and it's quite hilarious if you've seen some of those advertisements. Now, if only Apple gave us phone users the option of 'deceptively' hiding the notch, as OnePlus and so many other Android OEMs do...
- gnicholas 8y ago> The lawsuit also alleges iPhone 8 Plus has a higher-quality screen than iPhone X. I’ve actually noticed that the OLED iPhone screens seem to have more image ghosting when scrolling than the LCD screens. This isn’t the only reason I’ve not upgraded my 7 Plus (I also abhor the notch), but I definitely wasn’t impressed with the screen overall.
- Synaesthesia 8y agoGhosting is a side effect of AMOLED’s in general. The screen of the X is clearly superior IMO, especially the contrast.
- gnicholas 8y agoIs it something that will improve in future versions? I was surprised how noticeable the ghosting was, given how Apple touts the new phones as having the best displays ever. They are better in some respects, but the ghosting is a noticeable step down, even for lay people.
- londons_explore 8y agoHaving to render to an RGBRGB framebuffer when we us app developers could have just rendered to an RGBG frame buffer seems wasteful. We could have got 33% more performance and made apps 33% smaller if the framework let us not render those extra pixels which can't be shown to the user anyway.
- zozbot123 8y agoRendering to a pixel-perfect RGBG framebuffer would also be critical to enabling good subpixel antialiasing, making the best possible use of the lower-resolution screen. Interestingly a typical RGBG can be antialiased both in the horizontal and vertical orientation, quite unlike RGBRGB!
- floatingatoll 8y agoThat would be incompatible with the Accessibility feature that zooms all content on the screen to make it usable for the vision impaired. EDIT: As well as risk future compatibility issues with new Apple devices.