2 ms·
> assuming equal spread of revenue. But I would assume the cost it is not. With your PUBG example, it was known for bad optimization and vulnerability for hack
by karmasimida 8y ago
> assuming equal spread of revenue.
But I would assume the cost it is not. With your PUBG example, it was known for bad optimization and vulnerability for hacking from the beginning. The developer could optimize for Windows and benefit 96% or more of their customers, while it is hard to justify do the same for the 0.8% user base while the spending is probably the same. So no, I don't think $4.8M is easy money.
And for smaller, even moderate successful titles, Linux version makes even less sense.