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Russell’s thoughts on ego-recession remind me of yesterday’s AMA with Jason Rohrer, where he talks about how his shifting sense of place in the world informs th
by archagon 8y ago
Russell’s thoughts on ego-recession remind me of yesterday’s AMA with Jason Rohrer, where he talks about how his shifting sense of place in the world informs the design of his latest game, “One Hour One Life”. The game is a survival/crafting MMO where you start as the baby of another player, completely helpless, and try to do as much as you can to move civilization forward before you die.
It’s interesting to compare this to one of his earliest games, Passage, which deals with a similar theme but from the perspective of a single individual.
https://www.reddit.com/r/IAmA/comments/a67qi1/im_jason_rohrer_solo_dev_of_one_hour_one_life_and/ https://www.reddit.com/r/IAmA/comments/a67qi1/im_jason_rohre...