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The author says: > I am not going to make any bigger claims on the community or industry as a whole so this is just where I’m at right now. I’ll also touch a l
by sethrin 8y ago
The author says:
> I am not going to make any bigger claims on the community or industry as a whole so this is just where I’m at right now. I’ll also touch a little on why I’m not using lisp for my current games.
- kazinator 8y agoAlso says: > CL is a great language that still has a lot to give. I’m gonna be using it for a long time including for games. It lives in the place of being fantastic and performant for scripting and also having the control to be truly viable for higher performance code. The implantation specific extensions to the language open up a ton of possibilities for squeezing more out of the machine and the abilities that macros afford us means there is a lot of meaningful stuff we can do trivially that require complex and unwieldy systems in other languages. And: > I’d heartily recommend making a non-trivial game in lisp.
- sethrin 8y agoKay. But they did have some criticisms, and we may take it that you disagree with those?