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There is one problem in that the design, vision or story (high level requirement) can get lost in all of this. This is how many agile projects end up, doing chu
by AstralStorm 8y ago
There is one problem in that the design, vision or story (high level requirement) can get lost in all of this. This is how many agile projects end up, doing churn instead of satisfying the user more with every iteration.
Typically this results in a mishmash and never finishing. (instead the thing is dropped)
Bioshock itself still has game breaking bugs nobody will ever fix - and its story wasn't too iterative.
The process is not immune to building the wrong thing at all - devs always want to side with easier vs better and agile pushes them even more by forcing things to be independently chunked...