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One feature I found myself missing from ShaderToy is that you can't have render targets of arbitrary size. You have Buffer A/B/C/D but they're all the same size
by speps 8y ago
One feature I found myself missing from ShaderToy is that you can't have render targets of arbitrary size. You have Buffer A/B/C/D but they're all the same size as the canvas. I would love to see a way to specify a shader that generates a 64x64 texture for example, that would allow some nice effects like a simple low res fluid sim.
- antoineMoPa 8y agoCurrently, I support many passes, but also at the canvas size. I took a note in my github issues and I will try to implement it when I have time! In the meantime, it is still possible to create 2D toy fluid sim: https://shadergif.com/search?search=fluid https://shadergif.com/search?search=fluid