2 ms·
I came in here hoping for more information on developing games in Lisp/Scheme. I liked the recommendation for implementing old games. I might take a swing at th
by all2 8y ago
I came in here hoping for more information on developing games in Lisp/Scheme. I liked the recommendation for implementing old games. I might take a swing at the original StarCraft (just for kicks).
I've been poking around trying to sort out how to bind Chicken Scheme [0] to the Godot [1] C API.
The idea is to work in Godot using C files compiled by Chicken. This should work, in theory. The engine can handle the important timing stuff (mentioned in the article), and Scheme can be used for actual game-logic and algorithms.
I know a Scheme binding for Godot exists, but it hasn't been updated in quite a while.
[0] https://www.call-cc.org/ https://www.call-cc.org/
[1] https://godotengine.org/ https://godotengine.org/